02:14 · Sector 7 · No moon

SHADOW
UNIT

Read the cone. Find the gap. Get through unseen.

A tactical stealth game in the spirit of the classics, cut down to fit a coffee break. Lead a five-person squad against the Meridian Group, one 15–20 minute mission at a time.

LIVE FEED · DRONE 2REC
Red cone: instant detection. Amber: suspicion builds. Yellow: your objective.
// The full game

The whole operation, in your pocket.

  • The complete 30-mission story campaign, plus challenge mode
  • All five operatives, from Viper's first night to the final transmitter
  • Free to play, with an optional one-time Premium upgrade that removes ads and waiting
Android

Shadow Unit is coming soon to Google Play.

Coming soon to Google Play
// Dossier · Meridian Group

They sell security. They trade in everything else.

On paper, Meridian Group is a private security firm. Off paper it moves weapons, launders data, keeps prisoners, and runs a smuggling network from a quiet coastal relay station all the way to a fortified headquarters inland.

No army can touch them without starting a war. So the job goes to a unit that doesn't officially exist: five specialists, no backup, and one rule above all the others: don't get seen.

[INCOMING TRANSMISSION]
GHOST   Patching in.
BISHOP  Scope up.
MIRAGE  Blending in.
VIPER   On it.
ANVIL   Charges ready.
  1. MISSION 01 · DEAD SIGNAL

    The relay station

    A smuggling ring is coordinating shipments through a coastal relay. Plant a tracker on the tower and get out.

  2. MISSION 04 · GLASS TOWER

    Follow the data

    The relay's traffic is laundered through a shell company on a skyscraper's top floor. Pull the drive and reach the roof before security locks the building down.

  3. MISSION 07 · HARBOUR BLACKOUT

    Before sunrise

    An informant is locked in a shipping container across the harbour. Free them and get back to the boat before dawn takes away your cover.

  4. MISSION 16 · BLACKOUT PROTOCOL

    Kill the grid

    The warehouse district is too bright and too well guarded to cross. Take the substation, and the lights go out on everyone.

  5. MISSION 22 · DEEP FREEZE

    The lab in the ice

    Meridian is growing something in a remote research station. Destroy the lab before it ships, without harming the captive scientists.

  6. MISSION 30 · DEAD AIR

    The last transmitter

    Cameras, laser tripwires and a sealed room: the best-guarded place you've seen yet. Get the whole squad through it.

// The squad

Five specialists. Nobody does it all.

Each operative joins the unit with a mission built around them, and each one has a weak point the others have to cover. The squad grows mission by mission, and so does the puzzle.

Infiltrator

Viper

"Nobody hears me coming."

Kit
Silent takedowns, crouch, carries bodies out of sight.
Weak point
No ranged option. Can't open doors or hack cameras.
Tech · Hacker

Ghost

"Cameras are my business."

Kit
The only one who can hack camera panels. Opens doors. Later, a drone that shuts off laser tripwires.
Weak point
Can't take anyone down.
Marksman

Bishop

"One shot. No noise."

Kit
Long suppressed shot, noise decoy. Climbs watchtowers to reach even further.
Weak point
Exposed while climbing. Loud if he's seen.
Infiltrator

Mirage

"They won't look twice."

Kit
Wears a guard's uniform and talks her way through doors.
Weak point
Can't fight. A blown disguise means running.
Demolitions

Anvil

"Anvil. Let's make a door."

Kit
Breach charges. Where there's a wall, there's a way.
Weak point
Can't run.
// How it plays

Nothing is hidden from you. Your plan is the only variable.

Every threat is on screen: every cone, every patrol, every camera sweep. When you get caught, it's because the plan was wrong, not because the game cheated. Study the patrol, find the gap, then go.

Read the cone

Red means you're seen. Amber means a guard is getting suspicious: let it fill and they stop, stare, and walk over to check.

Hide the evidence

Crouch in a bush and you're invisible. Leave a body in the open and the next guard to find it raises the alarm, and every guard sees further from then on.

Switch, combine, execute

Ghost blinds the camera, Bishop drops the sentry on the tower, Viper slips through the gap they made. Every operative on the map is there for a reason.

Built for a break

Missions take 15–20 minutes. Reaching the objective saves a checkpoint, so one slip on the way out doesn't cost you the whole run.

Three stars ★★★

One for finishing, one for never raising the alarm, one for a ghost run with no takedowns at all. The second run is always cleaner.

Then, the hard part

Thirty story missions, one new idea at a time: dogs, disguises, blackouts, convoys, lasers. Finish the story and challenge mode is waiting.

TapMove 2× TapRun (loud) CCrouch ECarry a body VVision cones EscPause
  • M1 · Dead Signal: Crouched in the bushes, edging round a guard's sweep.
    M1 · Dead Signal — Crouched in the bushes, edging round a guard's sweep
  • M2 · Glass Tower: Ghost cracks the server door.
    M2 · Glass Tower — Ghost cracks the server door
  • M3 · Harbour Blackout: Bishop climbs the harbour light to line up a shot.
    M3 · Harbour Blackout — Bishop climbs the harbour light to line up a shot
  • M4 · Paper Trail: Mirage, disguised, works a console under a guard's nose.
    M4 · Paper Trail — Mirage, disguised, works a console under a guard's nose
  • M5 · Kennel Watch: Shutting the kennel down before the dogs catch a scent.
    M5 · Kennel Watch — Shutting the kennel down before the dogs catch a scent
// Field test · Free in your browser

Five missions. No install.

The demo opens the first mission of five chapters. Meet four of the five operatives and see if you can earn every star.

  1. M1

    Dead Signal

    Plant a tracker on a smuggler's relay tower and get out.

    Squad: Viper
  2. M2

    Glass Tower

    Steal the drive from a shell company's server room, then reach the roof.

    + Ghost joins
  3. M3

    Harbour Blackout

    Free an informant from a container across the harbour before dawn.

    + Bishop joins
  4. M4

    Paper Trail

    The real ledger is on paper. Someone has to walk in the front door.

    + Mirage joins
  5. M5

    Kennel Watch

    Disable the kennel before the dogs are loosed, then get the defector out.

    New threat: dogs

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